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Unreal Engine C++ API Reference > Runtime > Engine > Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleExistingData
- FParticleEventCollideData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventCollideData : public FParticleExistingData
Remarks
Collision particle event data.
Variables
Type | Name | Description | |
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FName | BoneName | Name of bone we hit (for skeletal meshes). |
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int32 | Item | Primitive data item which was hit, INDEX_NONE=none. |
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FVector | Normal | Normal vector in coordinate system of the returner. Zero=none. |
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UPhysicalMaterial * | PhysMat | The physical material for this collision. |
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float | Time | Time until hit, if line check. |
Constructors
Type | Name | Description | |
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