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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FTickableObjectBase
- FTickableCookObject
- FAsyncPoseSearchDatabasesManagement
- FTickableEditorObject
- FAdvancedPreviewScene
- FContextualAnimPreviewScene
- FDatabasePreviewScene
- IDisplayClusterConfiguratorPreviewScene
- IPersonaPreviewScene
- FAssetEditorViewportLayout
- FLevelViewportLayout
- FAssetThumbnailPool
- FAsyncPoseSearchDatabasesManagement
- FBlueprintActionDatabase
- FBlueprintEditor
- FGameplayAbilitiesEditor
- FRigVMEditor
- IControlRigEditor
- FWidgetBlueprintEditor
- IAnimationBlueprintEditor
- IDisplayClusterConfiguratorBlueprintEditor
- IRenderGridEditor
- FDataflowEditorToolkit
- FFindInBlueprintSearchManager
- FIKRetargetEditor
- FIKRigEditorToolkit
- FMediaPlateEditorModule
- FMLDeformerEditorToolkit
- FNiagaraHierarchyItemViewModelBase
- FNiagaraHierarchyCategoryViewModel
- FNiagaraHierarchySummaryCategoryViewModel
- FNiagaraHierarchyItemViewModel
- FNiagaraAssignmentInputViewModel
- FNiagaraFunctionViewModel
- FNiagaraHierarchyEventHandlerPropertiesViewModel
- FNiagaraHierarchyEventHandlerViewModel
- FNiagaraHierarchyPropertyViewModel
- FNiagaraHierarchyRendererViewModel
- FNiagaraHierarchySimStagePropertiesViewModel
- FNiagaraHierarchySimStageViewModel
- FNiagaraHierarchyUserParameterViewModel
- FNiagaraModuleInputViewModel
- FNiagaraHierarchyRootViewModel
- FNiagaraHierarchySectionViewModel
- FNiagaraMessageManager
- FNiagaraShaderQueueTickable
- FNiagaraSystemViewModel
- FOpenColorIOShaderProcessorTickable
- FPhysicsControlProfileEditorToolkit
- FReplaceNodeReferencesHelper
- FThumbnailPreviewScene
- FAnimationSequenceThumbnailScene
- FAnimBlueprintThumbnailScene
- FBlendSpaceThumbnailScene
- FClassActorThumbnailScene
- FBlueprintThumbnailScene
- FClassThumbnailScene
- FFleshAssetThumbnailScene
- FGeometryCacheThumbnailScene
- FGeometryCollectionThumbnailScene
- FIKRetargeterThumbnailScene
- FMaterialThumbnailScene
- FParticleSystemThumbnailScene
- FPhysicsAssetThumbnailScene
- FSkeletalMeshThumbnailScene
- FStaticMeshThumbnailScene
- UBoneProxy
- UCookOnTheFlyServer
- UEditorConfigSubsystem
- UEditorGeometryGenerationManager
- UStylusInputSubsystem
- UVPScoutingSubsystemGestureManagerBase
- FTickableGameObject
- AGameplayDebuggerPlayerManager
- FCrowdTickHelper
- FDisplayClusterTickableGameObject
- FDMXInputPort
- FEditorTickableLevelBounds
- ALevelBounds
- FForceFeedbackManager
- FHttpNetworkReplayStreamingFactory
- FLidarPointCloudLODManager
- FLocalFileNetworkReplayStreamingFactory
- FMotionVectorSimulation
- FNavTestTickHelper
- FNullNetworkReplayStreamer
- FReflexLatencyMarkers
- FRenderGridGenericExecutionQueue
- FRenderTraceQueue
- FSkinWeightProfileManager
- FTestTickHelper
- FTickablePlaylist
- UAISubsystem
- UAIPerceptionSystem
- UEnvQueryManager
- UAjaTimecodeProvider
- UAppleImageUtilsBaseAsyncTaskBlueprintProxy
- UAppleVisionDetectFacesAsyncTaskBlueprintProxy
- UARBaseAsyncTaskBlueprintProxy
- UARGetCandidateObjectAsyncTaskBlueprintProxy
- UARSaveWorldAsyncTaskBlueprintProxy
- UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
- UGetGeoLocationAsyncTaskBlueprintProxy
- UBinkMediaPlayer
- UCommonBoundActionBar
- UContextualAnimManager
- UDataLayerEditorSubsystem
- UDMXEntityFixturePatch
- UEnhancedInputEditorSubsystem
- UInputDeviceSubsystem
- ULensFile
- UMLAdapterManager
- UMLAdapterNoRPCManager
- UMLAdapterSession::FWorldTicker
- URenderGridQueue
- UTickableWorldSubsystem
- UAutoDestroySubsystem
- ULandscapeSubsystem
- UMassComponentHitSubsystem
- UMassLODSubsystem
- UMassSignalSubsystem
- UMetaSoundOutputSubsystem
- UPCGSubsystem
- UQuartzSubsystem
- UWaterSubsystem
- UWorldPartitionSubsystem
- UZoneGraphAnnotationSubsystem
- UZoneGraphSubsystem
- UTimecodeSynchronizer
- UUnitTestManager
- UWebAPISubsystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
Include | #include "Tickable.h" |
Syntax
class FTickableObjectBase
Remarks
Base class for tickable objects
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddTickableObject
(
TArray< FTickableObjectEntry >& TickableObjects, |
|
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TStatId | GetStatId () |
Return the stat id to use for this tickable |
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ETickableTickType | Virtual that can be overloaded by the inheriting class. | |
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bool | Virtual that can be overloaded by the inheriting class. | |
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bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. |
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void | RemoveTickableObject
(
TArray< FTickableObjectEntry >& TickableObjects, |
|
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void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |
Classes
Type | Name | Description | |
---|---|---|---|
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FTickableObjectEntry |