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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor
Inheritance Hierarchy
- FBlueprintEditor
- IHasPersonaToolkit
- IAnimationBlueprintEditor
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h |
Include | #include "IAnimationBlueprintEditor.h" |
Syntax
class IAnimationBlueprintEditor :
public FBlueprintEditor,
public IHasPersonaToolkit
Functions
Type | Name | Description | |
---|---|---|---|
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IAnimationSequenceBrowser * | Get the asset browser we host | |
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const FEdGraphPinType & | Get the last pin type we used to create a graph pin | |
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UAnimInstance * | Get the preview anim instance we are using, which can be a linked instance depending on preview settings | |
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void | SetLastGraphPinTypeUsed
(
const FEdGraphPinType& InType |
Set the last pin type we used to create a graph pin |