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Unreal Engine C++ API Reference > Plugins > PhysicsControlEditor
Inheritance Hierarchy
- FPersonaAssetEditorToolkit
- IHasPersonaToolkit
- FGCObject
- FEditorUndoClient
- FTickableEditorObject
- FPhysicsControlProfileEditorToolkit
References
Module | PhysicsControlEditor |
Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlProfileEditorToolkit.h |
Include | #include "PhysicsControlProfileEditorToolkit.h" |
Syntax
class FPhysicsControlProfileEditorToolkit :
public FPersonaAssetEditorToolkit,
public IHasPersonaToolkit,
public FGCObject,
public FEditorUndoClient,
public FTickableEditorObject
Remarks
The main toolkit/editor for working with Physics Control Profile assets
Functions
Type | Name | Description | |
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IPersonaToolkit * | ||
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void | InitAssetEditor
(
const EToolkitMode::Type Mode, |
Initialize the asset editor. This will register the application mode, init the preview scene, etc. |
Overridden from IToolkit
Type | Name | Description | |
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FText | Returns the localized name of this toolkit type (typically just " |
|
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FName | Returns the invariant name of this toolkit type | |
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FText | Returns the localized name of this toolkit | |
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FLinearColor | ||
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FString | Returns the localize prefix string to use for tab labels in world-centric mode. | |
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void | RegisterTabSpawners
(
const TSharedRef< FTabManager >& TabManager |
IToolkit interface |
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void | UnregisterTabSpawners
(
const TSharedRef< FTabManager >& TabManager |
Unregister tabs that this toolkit can spawn |
Overridden from IHasPersonaToolkit
Type | Name | Description | |
---|---|---|---|
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TSharedRef< IPersonaToolkit > | Get the toolkit held by this object |
Overridden from FGCObject
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer |