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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
Inheritance Hierarchy
- INetworkReplayStreamingFactory
- FTickableGameObject
- FLocalFileNetworkReplayStreamingFactory
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Syntax
class FLocalFileNetworkReplayStreamingFactory :
public INetworkReplayStreamingFactory,
public FTickableGameObject
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TSharedPtr< FLocalFileNetworkReplayStreamer > > | LocalFileStreamers |
Functions
Type | Name | Description | |
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bool |
Overridden from INetworkReplayStreamingFactory
Type | Name | Description | |
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TSharedPtr< INetworkReplayStreamer > | ||
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void | Flush () |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from FTickableGameObject
Type | Name | Description | |
---|---|---|---|
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bool | Used to determine if an object should be ticked when the game is paused. |
Overridden from FTickableObjectBase
Type | Name | Description | |
---|---|---|---|
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TStatId | GetStatId () |
Return the stat id to use for this tickable |
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ETickableTickType | Virtual that can be overloaded by the inheriting class. | |
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void | Tick
(
float DeltaTime |
FTickableGameObject |