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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FTickableGameObject
- FGCObject
- FForceFeedbackManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ForceFeedbackComponent.h |
Include | #include "Components/ForceFeedbackComponent.h" |
Syntax
class FForceFeedbackManager :
public FTickableGameObject,
private FGCObject
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddActiveComponent
(
UForceFeedbackComponent* ForceFeedbackComponent |
|
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void | DrawDebug
(
const FVector Location, |
|
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FForceFeedbackManager * | ||
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void | RemoveActiveComponent
(
UForceFeedbackComponent* ForceFeedbackComponent |
|
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void | Update
(
FVector Location, |
Constants
Name | Description |
---|---|
OnWorldCleanupHandle | |
PerWorldForceFeedbackManagers |