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Unreal Engine C++ API Reference > Plugins > AppleVision
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAppleVisionDetectFacesAsyncTaskBlueprintProxy
References
Module | AppleVision |
Header | /Engine/Plugins/Experimental/AppleVision/Source/AppleVision/Public/AppleVisionBlueprintProxy.h |
Include | #include "AppleVisionBlueprintProxy.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UAppleVisionDetectFacesAsyncTaskBlueprintProxy :
public UObject,
public FTickableGameObject
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FAppleVisionDetectFacesAsyncTaskBase, ESPMode::ThreadSafe > | AsyncTask | The async task to check during Tick() |
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FFaceDetectionResult | FaceDetectionResult | |
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FAppleVisionDetectFacesDelegate | OnFailure | |
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FAppleVisionDetectFacesDelegate | OnSuccess |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAppleVisionDetectFacesAsyncTaskBlueprintProxy
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UAppleVisionDetectFacesAsyncTaskBlueprintProxy * | CreateProxyObjectForDetectFaces
(
UTexture* SourceImage |
Detects faces within an image |
Overridden from FTickableObjectBase
Type | Name | Description | |
---|---|---|---|
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TStatId | GetStatId () |
Return the stat id to use for this tickable |
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bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. |
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void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |