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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
Inheritance Hierarchy
- FTickableObjectBase
- FTickableGameObject
- FLidarPointCloudLODManager
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudLODManager.h |
Include | #include "LidarPointCloudLODManager.h" |
Syntax
class FLidarPointCloudLODManager : public FTickableGameObject
Remarks
This class is responsible for selecting nodes for rendering among all instances of all LidarPointCloud assets.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | RefreshLOD () |
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void | RegisterProxy
(
ULidarPointCloudComponent* Component, |
Overridden from FTickableGameObject
Type | Name | Description | |
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bool | Used to determine whether the object should be ticked in the editor. |