Navigation
Unreal Engine C++ API Reference > Plugins > StylusInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEditorSubsystem
- UStylusInputSubsystem
References
Module | StylusInput |
Header | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusInputModule.h |
Include | #include "IStylusInputModule.h" |
Syntax
UCLASS&40;&41;
class UStylusInputSubsystem :
public UEditorSubsystem,
public FTickableEditorObject
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddMessageHandler
(
IStylusMessageHandler& MessageHandler |
Add a message handler to receive messages from the stylus. |
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const IStylusInputDevice * | GetInputDevice
(
int32 Index |
Retrieve the input device that is at the given index, or nullptr if not found. |
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int32 | Return the number of active input devices. | |
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void | RemoveMessageHandler
(
IStylusMessageHandler& MessageHandler |
Remove a previously registered message handler. |
Overridden from USubsystem
Type | Name | Description | |
---|---|---|---|
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void | Deinitialize () |
Implement this for deinitialization of instances of the system |
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void | Initialize
(
FSubsystemCollectionBase& Collection |
UEditorSubsystem implementation. |
Overridden from FTickableObjectBase
Type | Name | Description | |
---|---|---|---|
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TStatId | GetStatId () |
Return the stat id to use for this tickable |
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void | Tick
(
float DeltaTime |
FTickableEditorObject implementation. |