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Unreal Engine C++ API Reference > Developer > AITestSuite
Inheritance Hierarchy
- FTickableObjectBase
- FTickableGameObject
- FTestTickHelper
References
Module | AITestSuite |
Header | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h |
Include | #include "MockAI.h" |
Syntax
struct FTestTickHelper : public FTickableGameObject
Variables
Type | Name | Description | |
---|---|---|---|
TWeakObjectPtr< class UMockAI > | Owner |
Constructors
Type | Name | Description | |
---|---|---|---|
Overridden from FTickableGameObject
Type | Name | Description | |
---|---|---|---|
bool | Used to determine whether the object should be ticked in the editor. |
Overridden from FTickableObjectBase
Type | Name | Description | |
---|---|---|---|
TStatId | GetStatId () |
Return the stat id to use for this tickable | |
bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |