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Unreal Engine C++ API Reference > Plugins > AjaMedia
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UTimecodeProvider
- UGenlockedTimecodeProvider
- UAjaTimecodeProvider
References
Module | AjaMedia |
Header | /Engine/Plugins/Media/AjaMedia/Source/AjaMedia/Public/AjaTimecodeProvider.h |
Include | #include "AjaTimecodeProvider.h" |
Syntax
UCLASS&40;Blueprintable, EditInlineNew,
Meta&61;&40;DisplayName&61;"AJA SDI Input", MediaIOCustomLayout&61;"AJA"&41;&41;
class UAjaTimecodeProvider :
public UGenlockedTimecodeProvider,
public FTickableGameObject
Remarks
Class to fetch a timecode via an AJA card. When the signal is lost in the editor (not in PIE), the TimecodeProvider will try to re-synchronize every second.
Variables
Type | Name | Description | |
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bool | bAutoDetectTimecode | |
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bool | bUseDedicatedPin | Should we read the timecode from a dedicated LTC pin or an SDI input. |
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bool | bUseReferenceIn | Read LTC timecode from reference pin. Will fail if device doesn't support that feature. |
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FAjaMediaTimecodeReference | LTCConfiguration | Where to read LTC timecode from with which FrameRate expected |
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FMediaIOVideoTimecodeConfiguration | TimecodeConfiguration | Use the time code embedded in the input stream. Timecode format to read from a video signal. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from UTimecodeProvider
Type | Name | Description | |
---|---|---|---|
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bool | FetchTimecode
(
FQualifiedFrameTime& OutFrameTime |
Fetch current timecode from its source. |
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ETimecodeProviderSynchronizationState | The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid. | |
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bool | Initialize
(
UEngine* InEngine |
This Provider became the Engine's Provider. |
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bool | Get whether this provider is currently using autodetection. | |
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void | SetIsAutoDetected
(
bool bInIsAutoDetected |
Set the autodetected flag on this provider. |
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void | This Provider stopped being the Engine's Provider. | |
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bool | Whether this provider supports format autodetection. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from FTickableGameObject
Type | Name | Description | |
---|---|---|---|
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bool | Used to determine whether the object should be ticked in the editor. | |
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bool | Used to determine if an object should be ticked when the game is paused. |
Overridden from FTickableObjectBase
Type | Name | Description | |
---|---|---|---|
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TStatId | GetStatId () |
Return the stat id to use for this tickable |
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ETickableTickType | Virtual that can be overloaded by the inheriting class. | |
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bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. |
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void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |
Classes
Type | Name | Description | |
---|---|---|---|
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FAJACallback |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FAjaMediaTimecodeConfiguration | VideoConfiguration_DEPRECATED | Use VideoConfiguration instead |