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Unreal Engine C++ API Reference > Plugins > RenderGridEditor
Inheritance Hierarchy
- IBlueprintEditor
- FGCObject
- FNotifyHook
- FTickableEditorObject
- FEditorUndoClient
- FNoncopyable
- FBlueprintEditor
- IRenderGridEditor
References
Module | RenderGridEditor |
Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridEditor/Public/IRenderGridEditor.h |
Include | #include "IRenderGridEditor.h" |
Syntax
class IRenderGridEditor : public FBlueprintEditor
Remarks
The render grid editor interface.
Functions
Type | Name | Description | |
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bool | Returns whether it can currently render (like a preview render or a batch render) or not. | |
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URenderGridQueue * | Returns the current batch render queue, or null if it's not currently batch rendering. | |
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URenderGrid * | GetInstance () |
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URenderGridQueue * | Returns the current preview render queue, or null if it's not currently rendering a preview. | |
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URenderGridBlueprint * | ||
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TSharedPtr< Private::FRenderGridBlueprintEditorToolbar > | ||
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TArray< URenderGridJob * > | Get the currently selected render grid jobs. | |
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bool | Returns whether it is currently batch rendering or not. | |
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bool | Returns whether it is currently rendering or playing (so changes in the level and such should be ignored). | |
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bool | Returns whether it is currently preview rendering or not. | |
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void | Marks the editing asset as modified. | |
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FOnRenderGridChanged & | ||
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FOnRenderGridJobCreated & | ||
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FOnRenderGridJobsSelectionChanged & | ||
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FOnRenderGridPreviewRenderedFirstTimeSinceAppStart & | ||
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FOnRenderGridShouldHideUIChanged & | ||
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void | SetIsDebugging
(
const bool bInIsDebugging |
Sets whether the blueprint editor is in debugging mode or not. |
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void | SetPreviewRenderQueue
(
URenderGridQueue* Queue |
Sets the current preview render queue, set it to null if it's not currently rendering a preview. |
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void | SetSelectedRenderGridJobs
(
const TArray< URenderGridJob* >& Jobs |
Set the selected render grid jobs. |
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bool | ShouldHideUI () |
Returns whether it is should currently hide the UI for things to not cause any bugs (like during rendering etc). |