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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FTickableObjectBase
- FTickableEditorObject
- FAdvancedPreviewScene
- FContextualAnimPreviewScene
- FDatabasePreviewScene
- IDisplayClusterConfiguratorPreviewScene
- IPersonaPreviewScene
- FAssetEditorViewportLayout
- FLevelViewportLayout
- FAssetThumbnailPool
- FAsyncPoseSearchDatabasesManagement
- FBlueprintActionDatabase
- FBlueprintEditor
- FGameplayAbilitiesEditor
- FRigVMEditor
- IControlRigEditor
- FWidgetBlueprintEditor
- IAnimationBlueprintEditor
- IDisplayClusterConfiguratorBlueprintEditor
- IRenderGridEditor
- FDataflowEditorToolkit
- FFindInBlueprintSearchManager
- FIKRetargetEditor
- FIKRigEditorToolkit
- FMediaPlateEditorModule
- FMLDeformerEditorToolkit
- FNiagaraHierarchyItemViewModelBase
- FNiagaraHierarchyCategoryViewModel
- FNiagaraHierarchySummaryCategoryViewModel
- FNiagaraHierarchyItemViewModel
- FNiagaraAssignmentInputViewModel
- FNiagaraFunctionViewModel
- FNiagaraHierarchyEventHandlerPropertiesViewModel
- FNiagaraHierarchyEventHandlerViewModel
- FNiagaraHierarchyPropertyViewModel
- FNiagaraHierarchyRendererViewModel
- FNiagaraHierarchySimStagePropertiesViewModel
- FNiagaraHierarchySimStageViewModel
- FNiagaraHierarchyUserParameterViewModel
- FNiagaraModuleInputViewModel
- FNiagaraHierarchyRootViewModel
- FNiagaraHierarchySectionViewModel
- FNiagaraMessageManager
- FNiagaraShaderQueueTickable
- FNiagaraSystemViewModel
- FOpenColorIOShaderProcessorTickable
- FPhysicsControlProfileEditorToolkit
- FReplaceNodeReferencesHelper
- FThumbnailPreviewScene
- FAnimationSequenceThumbnailScene
- FAnimBlueprintThumbnailScene
- FBlendSpaceThumbnailScene
- FClassActorThumbnailScene
- FBlueprintThumbnailScene
- FClassThumbnailScene
- FFleshAssetThumbnailScene
- FGeometryCacheThumbnailScene
- FGeometryCollectionThumbnailScene
- FIKRetargeterThumbnailScene
- FMaterialThumbnailScene
- FParticleSystemThumbnailScene
- FPhysicsAssetThumbnailScene
- FSkeletalMeshThumbnailScene
- FStaticMeshThumbnailScene
- UBoneProxy
- UCookOnTheFlyServer
- UEditorConfigSubsystem
- UEditorGeometryGenerationManager
- UStylusInputSubsystem
- UVPScoutingSubsystemGestureManagerBase
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h |
Include | #include "TickableEditorObject.h" |
Syntax
class FTickableEditorObject : public FTickableObjectBase
Remarks
This class provides common registration for gamethread editor only tickable objects. It is an abstract base class requiring you to implement the GetStatId, IsTickable, and Tick methods. If you need a class that can tick in both the Editor and at Runtime then use FTickableGameObject instead, overriding the IsTickableInEditor() function instead.
Constructors
Type | Name | Description | |
---|---|---|---|
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Registers this instance with the static array of tickable objects. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Removes this instance from the static array of tickable objects. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | TickObjects
(
const float DeltaSeconds |
Constants
Name | Description |
---|---|
bCollectionIntact | True if collection of tickable objects is still intact. |
bIsTickingObjects | True if currently ticking of tickable editor objects. |
ObjectBeingTicked | Set if we are in the Tick function for an editor tickable object |