Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Navigation
Inheritance Hierarchy
- FTickableObjectBase
- FTickableGameObject
- FCrowdTickHelper
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include | #include "Navigation/CrowdManager.h" |
Syntax
struct FCrowdTickHelper : public FTickableGameObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakObjectPtr< UCrowdManager > | Owner |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Used to determine whether the object should be ticked in the editor. | ||
| bool | Used to determine if an object should be ticked when the game is paused. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |