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Unreal Engine C++ API Reference > Plugins > VPUtilitiesEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVPScoutingSubsystemGestureManagerBase
References
Module | VPUtilitiesEditor |
Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPScoutingSubsystem.h |
Include | #include "VPScoutingSubsystem.h" |
Syntax
UCLASS&40;Abstract, Blueprintable, MinimalAPI, Meta&61;&40;ShowWorldContextPin&41;&41;
class UVPScoutingSubsystemGestureManagerBase :
public UObject,
public FTickableEditorObject
Remarks
Base class of the gesture manager defined in BP
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | EditorTick
(
float DeltaSeconds |
|
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void | ||
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void |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |
Overridden from FTickableObjectBase
Type | Name | Description | |
---|---|---|---|
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TStatId | GetStatId () |
Return the stat id to use for this tickable |
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ETickableTickType | Virtual that can be overloaded by the inheriting class. | |
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bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. |
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void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |