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Unreal Engine C++ API Reference > Plugins > DisplayClusterConfigurator
Inheritance Hierarchy
- IBlueprintEditor
- FGCObject
- FNotifyHook
- FTickableEditorObject
- FEditorUndoClient
- FNoncopyable
- FBlueprintEditor
- IDisplayClusterConfiguratorBlueprintEditor
References
Module | DisplayClusterConfigurator |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfigurator/Public/IDisplayClusterConfiguratorBlueprintEditor.h |
Include | #include "IDisplayClusterConfiguratorBlueprintEditor.h" |
Syntax
class IDisplayClusterConfiguratorBlueprintEditor : public FBlueprintEditor
Remarks
TODO: Remove this completely, don't expose the BP Editor outside of the configuration module.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TArray< UObject * > | ||
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bool | IsObjectSelected
(
UObject* Obj |