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AMoviePipelineGameMode |
Copyright Epic Games, Inc. All Rights Reserved. |
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FAudioState |
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FCameraCutSubSectionHierarchyNode |
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FCompositePassInfo |
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FFrameConstantMetrics |
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FFrameTimeStepCache |
Utility function for the Pipeline to calculate the time metrics for the current frame that can then be used by the custom time step to avoid custom time logic. |
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FImageOverlappedAccumulator |
Contains all the image planes for the tiles. |
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FImageOverlappedPlane |
Copyright Epic Games, Inc. All Rights Reserved. |
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FImagePixelDataPayload |
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FImageTileAccumulator |
Contains all the image planes for the tiles. |
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FImageTilePlane |
Copyright Epic Games, Inc. All Rights Reserved. |
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FMoviePipelineBackgroundMediaTasks |
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FMoviePipelineCameraCutInfo |
ToDo: Rename this to segment. |
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FMoviePipelineFilenameResolveParams |
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FMoviePipelineFinished |
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FMoviePipelineFormatArgs |
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FMoviePipelineFrameInfo |
Frame info needed for creating the FSceneView for each tile. |
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FMoviePipelineFrameOutputState |
The Tick/Render loops are decoupled from the actual desired output. |
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FMoviePipelineHttpResponseRecieved |
Called when the response for an HTTP request comes in. |
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FMoviePipelineMergerOutputFrame |
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FMoviePipelineOutputData |
Contains information about the to-disk output generated by a movie pipeline. |
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FMoviePipelineOutputFutureData |
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FMoviePipelineOutputMerger |
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FMoviePipelinePassIdentifier |
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FMoviePipelineRenderPassInitSettings |
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FMoviePipelineRenderPassMetrics |
These parameters define a single sample that a render pass should render with. |
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FMoviePipelineRenderPassOutputData |
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FMoviePipelineSegmentWorkMetrics |
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FMoviePipelineShotOutputData |
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FMoviePipelineSidecarCamera |
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FMoviePipelineSocketMessageRecieved |
Called when a socket message is recieved. |
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FMoviePipelineSurfaceQueue |
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FMoviePipelineSurfaceReader |
Copyright Epic Games, Inc. All Rights Reserved. |
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FMoviePipelineTimeController |
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FMoviePipelineWorkFinished |
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FMovieRenderPipelineCoreModule |
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FOnMoviePipelineExecutorErrored |
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FOnMoviePipelineExecutorFinished |
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FOutputFrameData |
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FTileWeight1D |
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FViewportArgs |
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IMoviePipelineBurnInExtension |
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IMoviePipelineOutputMerger |
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IMoviePipelineOverlappedAccumulator |
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IVideoCodecWriter |
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TAsyncCompositeImage |
A pixel preprocessor for use with FImageWriteTask::PixelPreProcessor that does a simple alpha blend of the provided image onto the target pixel data. |
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UMovieJobVariableAssignmentContainer |
Holds a group of properties which override variable values on the job's associated graph (if any). |
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UMoviePipeline |
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UMoviePipelineAntiAliasingSetting |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineBase |
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UMoviePipelineBlueprintLibrary |
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UMoviePipelineCameraSetting |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineColorSetting |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineCommandLineEncoder |
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UMoviePipelineCommandLineEncoderSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineConfigBase |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineCustomTimeStep |
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UMoviePipelineDebugSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineExecutorBase |
A Movie Pipeline Executor is responsible for executing an array of Movie Pipelines, and (optionally) reporting progress back for the movie pipelines. |
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UMoviePipelineExecutorJob |
A particular job within the Queue |
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UMoviePipelineExecutorShot |
This class represents a segment of work within the Executor Job. |
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UMoviePipelineFCPXMLExporter |
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UMoviePipelineGameOverrideSetting |
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UMoviePipelineHighResSetting |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineInProcessExecutor |
This executor implementation can process an array of movie pipelines and run them inside the currently running process. |
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UMoviePipelineInProcessExecutorSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineLinearExecutorBase |
This is an abstract base class designed for executing an array of movie pipelines in linear fashion. |
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UMoviePipelineOutputBase |
A base class for different output containers for the data generated by the Movie Pipeline, i.e: image sequences, video containers, etc. |
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UMoviePipelineOutputSetting |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelinePrimaryConfig |
This class describes the main configuration for a Movie Render Pipeline. |
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UMoviePipelinePythonHostExecutor |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineQueue |
A queue is a list of jobs that have been executed, are executing and are waiting to be executed. |
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UMoviePipelineQueueEngineSubsystem |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineRenderPass |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineSetting |
A base class for all Movie Render Pipeline settings. |
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UMoviePipelineSetting_BlueprintBase |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMoviePipelineShotConfig |
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UMoviePipelineVideoOutputBase |
A base class for video codec outputs for the Movie Pipeline system. |
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UMoviePipelineViewFamilySetting |
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UMovieRenderDebugWidget |
C++ Base Class for the debug widget that is drawn onto the game viewport (but not burned into the output files) that allow us to easily visualize the current state of the pipeline. |
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