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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMoviePipelineSidecarCamera
Variables
Type | Name | Description | |
---|---|---|---|
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FGuid | BindingId | |
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FString | Name | |
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FMovieSceneSequenceID | SequenceId | FMovieSceneSequenceID isn't exposed to Blueprints and we need the full support of a FMovieSceneSequenceID so we can't just store a USequence* like the scripting layer does - we need to be able to handle the same sequence being in a sequence multiple times (which scripting does not). |