Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineSetting
- UMoviePipelineCameraSetting
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h |
Include | #include "MoviePipelineCameraSetting.h" |
Syntax
UCLASS&40;Blueprintable&41;
class UMoviePipelineCameraSetting : public UMoviePipelineSetting
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bRenderAllCameras | If true, when a Camera Cut section is found we will also render any other cameras within the same sequence (not parent, nor child sequences though). |
![]() ![]() ![]() ![]() |
float | OverscanPercentage | Overscan percent allows to render additional pixels beyond the set resolution and can be used in conjunction with EXR file output to add post-processing effects such as lens distortion. |
![]() ![]() ![]() ![]() |
EMoviePipelineShutterTiming | ShutterTiming | Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Overridden from UMoviePipelineSetting
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FText | Warning: This gets called on the CDO of the object | |
![]() ![]() ![]() |
void | GetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata. |
![]() ![]() ![]() |
bool | Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | |
![]() ![]() ![]() |
bool | Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |