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bool |
bCaptureRendering |
If true, and a IRenderCaptureProvider is available, trigger a capture of the rendering process of this frame. |
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bool |
bDiscardRenderResult |
If this is true, then the frame will be rendered but the results discarded and not sent to the accumulator. |
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bool |
bSkipRendering |
If true, then the rendering for this frame should be skipped (ie: nothing submitted to the gpu, and the output merger not told to expect this frame). |
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int32 |
CameraIndex |
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FString |
CameraName |
The name of the currently active camera being rendered. May be empty. |
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FString |
CameraNameOverride |
Name used by the {camera_name} format tag. May be empty |
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int32 |
CurrentShotSourceFrameNumber |
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FTimecode |
CurrentShotSourceTimeCode |
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int32 |
EffectiveFrameNumber |
The closest frame number (in Display Rate) on the Sequence adjusted for the effective output rate. |
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FTimecode |
EffectiveTimeCode |
The closest time code version of the EffectiveFrameNumber. |
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TMap< FString, FString > |
FileMetadata |
Metadata to attach to the output file (if supported by the output container) |
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int32 |
OutputFrameNumber |
The expected output frame count that the render is working towards creating. |
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int32 |
ShotCount |
How many shots total will we be outputting? |
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int32 |
ShotIndex |
Which shot is this output state for? |
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FString |
ShotName |
THe name of the currently active shot. May be empty if there is no shot track. |
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int32 |
ShotOutputFrameNumber |
The expected output frame count for this current shot that we're working towards creating. |
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int32 |
ShotSamplesRendered |
The total number of samples (including warm ups) that have been sent to the GPU for this shot. |
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int32 |
SourceFrameNumber |
The closest frame number (in Display Rate) on the Sequence. |
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FTimecode |
SourceTimeCode |
The closest time code version of the SourceFrameNumber on the Sequence. |
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int32 |
TemporalSampleCount |
How many temporal samples do we add together to produce one Output Frame? |
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int32 |
TemporalSampleIndex |
Which sub-frame are we on when using Accumulation Frame rendering. |
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FTimeData |
TimeData |
What time data should this frame use? Can vary between samples when TemporalSampleCount > 1. |