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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineExecutorBase
- UMoviePipelineLinearExecutorBase
- UMoviePipelineInProcessExecutor
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineInProcessExecutor.h |
Include | #include "MoviePipelineInProcessExecutor.h" |
Syntax
UCLASS&40;Blueprintable&41;
class UMoviePipelineInProcessExecutor : public UMoviePipelineLinearExecutorBase
Remarks
This executor implementation can process an array of movie pipelines and run them inside the currently running process. This is intended for usage outside of the editor (ie. -game mode) as it will take over the currently running world/game instance instead of launching a new world instance like the editor only PIE.
Variables
Type | Name | Description | |
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bool | bUseCurrentLevel | Use current level instead of opening new level |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FMoviePipelineWorkFinishedNative & |
Overridden from UMoviePipelineLinearExecutorBase
Type | Name | Description | |
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void | Start
(
const UMoviePipelineExecutorJob* InJob |
Overridden from UMoviePipelineExecutorBase
Type | Name | Description | |
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void | ||
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void |