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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineSetting
- UMoviePipelineOutputBase
- UMoviePipelineFCPXMLExporter
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineFCPXMLExporterSetting.h |
Include | #include "MoviePipelineFCPXMLExporterSetting.h" |
Syntax
UCLASS&40;BlueprintType&41;
class UMoviePipelineFCPXMLExporter : public UMoviePipelineOutputBase
Variables
Type | Name | Description | |
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bool | bHasFinishedExporting | |
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bool | bOverwriteFile | |
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FCPXMLExportDataSource | DataSource | Whether to build the FCPXML from sequence data directly (for reimporting) or from actual frame output data (for post processing) |
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FString | FileNameFormatOverride | File name format string override. |
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FString | FilePath | The file to write to |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool |
Overridden from UMoviePipelineSetting
Type | Name | Description | |
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void | Called once when all files have been finalized. | |
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FText | Warning: This gets called on the CDO of the object | |
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bool | Has this setting finished any export-related things it needs to do post-finalize? |