 |
FCameraInfo |
|
|
 |
FMovieGraphAccumulationTask |
|
|
 |
FMovieGraphBranch |
|
|
 |
FMovieGraphEvaluatedBranchConfig |
A flattened list of configuration values for a given Graph Branch. |
|
 |
FMovieGraphEvaluatedSettingsStack |
|
|
 |
FMovieGraphEvaluationContext |
This stores short-term information needed during traversal of the graph such as disabled nodes, already visited nodes, etc. |
|
 |
FMovieGraphFilenameResolveParams |
This data structure contains all of the information needed to resolve a filename format string from the Movie Graph. |
|
 |
FMovieGraphInitConfig |
|
|
 |
FMovieGraphOutputFutureData |
Supplemental data to store with a file future so we can retrieve information about what the future was doing once it finishes writing to disk. |
|
 |
FMovieGraphOutputMergerFrame |
A collection of all of the data needed to produce the one output frame on disk. |
|
 |
FMovieGraphPinProperties |
|
|
 |
FMovieGraphPropertyInfo |
Information about a property that currently is (or can be) exposed on a node. |
|
 |
FMovieGraphRenderDataIdentifier |
Copyright Epic Games, Inc. All Rights Reserved. |
|
 |
FMovieGraphRenderOutputData |
|
|
 |
FMovieGraphRenderPassLayerData |
ToDo: Both of these can probably go into the Default Renderer implementation. |
|
 |
FMovieGraphRenderPassOutputData |
|
|
 |
FMovieGraphRenderPassSetupData |
|
|
 |
FMovieGraphResolveArgs |
This data structure contains a list of key-value pairs (as strings) for both filename resolving, and file metadata. |
|
 |
FMovieGraphSampleState |
|
|
 |
FMovieGraphSequenceTimeController |
|
|
 |
FMovieGraphTimeStepData |
This data structure needs to be filled out each frame by the UMovieGraphTimeStepBase, which will eventually be passed to the renderer. |
|
 |
FMovieGraphTraversalContext |
|
|
 |
FRenderTargetInitParams |
|
|
 |
FRenderTimeStatistics |
Statistics tracked for a given frame during rendering, such as when the render started and when it ended. |
|
 |
FSurfaceAccumulatorPool |
|
|
 |
IMovieGraphOutputMerger |
Interface for the intermediate threadsafe class that allocates new frames, holds onto the individual pieces as they come in, and eventually moves it back to the game thread once the data is complete. |
|
 |
UMovieGraphAntiAliasingNode |
A node which configures anti-aliasing settings. |
|
 |
UMovieGraphBlueprintLibrary |
|
|
 |
UMovieGraphBurnInWidget |
Base class for graph-based level sequence burn-ins. |
|
 |
UMovieGraphConfig |
This is the runtime representation of the UMoviePipelineEdGraph which contains the actual strongly typed graph network that is read by the MoviePipeline. |
|
 |
UMovieGraphDataSourceBase |
Movie Graph Pipeline is mostly interested in knowing about ranges of time that it should render, and less concerned with the specifics of where that data comes from (ie: a Level Sequence). |
|
 |
UMovieGraphDefaultRenderer |
This class is the default implementation for the Movie Graph Pipeline renderer. |
|
 |
UMovieGraphEdge |
|
|
 |
UMovieGraphEngineTimeStep |
|
|
 |
UMovieGraphEvaluatedConfig |
An evaluated config for the current frame. |
|
 |
UMovieGraphEXRSequenceNode |
A node which generates an EXR image sequence. |
|
 |
UMovieGraphInput |
An input exposed on the graph that will be available for nodes to connect to. |
|
 |
UMovieGraphInterfaceBase |
Common base class for input/output members on the graph. |
|
 |
UMovieGraphLinearTimeStep |
This class is responsible for calculating the time step of each tick of the engine during a Movie Render Queue render using a linear strategy - the number of temporal sub-samples is read from the graph for each output frame, and we then take the time the shutter is open and break it into that many sub-samples. |
|
 |
UMovieGraphMember |
|
|
 |
UMovieGraphNode |
This is a base class for all nodes that can exist in the UMovieGraphConfig network. |
|
 |
UMovieGraphOutput |
An output exposed on the graph that will be available for nodes to connect to. |
|
 |
UMovieGraphPathTracedRendererNode |
A node which represents a path traced renderer. |
|
 |
UMovieGraphPin |
|
|
 |
UMovieGraphPipeline |
|
|
 |
UMovieGraphRendererBase |
|
|
 |
UMovieGraphSequenceDataSource |
The UMovieGraphSequenceDataSource allows using a ULevelSequence as the external datasource for the Movie Graph. |
|
 |
UMovieGraphSettingNode |
Nodes representing user settings should derive from this. |
|
 |
UMovieGraphTimeStepBase |
|
|
 |
UMovieGraphValueContainer |
Holds a generic value, with an API for getting/setting the value, as well as getting/setting its type and container (eg, array). |
|
 |
UMovieGraphVariable |
A variable that can be used inside the graph. |
|
 |
UMoviePipelineCollection |
EXPERIMENTAL Generates a collection of actors via provided queries. |
|
 |
UMoviePipelineCollectionCommonQuery |
Provides common actor querying functionality (names, tags, components, etc). |
|
 |
UMoviePipelineCollectionModifier |
Base class for providing actor modification functionality via collections. |
|
 |
UMoviePipelineCollectionQuery |
Base class for providing the ability to determine if an actor matches a query. |
|
 |
UMoviePipelineMaterialModifier |
Modifies actor materials. |
|
 |
UMoviePipelineRenderLayer |
Provides a means of assembling modifiers together to generate a desired view of a scene. |
|
 |
UMoviePipelineRenderLayerSubsystem |
The primary means of controlling render layers in MRQ. |
|
 |
UMoviePipelineVisibilityModifier |
Modifies actor visibility. |
|