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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEngineCustomTimeStep
- UMoviePipelineCustomTimeStep
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include | #include "MoviePipeline.h" |
Syntax
UCLASS&40;&41;
class UMoviePipelineCustomTimeStep : public UEngineCustomTimeStep
Functions
Type | Name | Description | |
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void | Cache and Restore some of the World Settings settings, as rendering with MRQ in a runtime world needs to restore any changes made to World Settings. | |
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void | ||
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void | SetCachedFrameTiming
(
const MoviePipeline::FFrameTimeStepCache& InTimeCache |
Overridden from UEngineCustomTimeStep
Type | Name | Description | |
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ECustomTimeStepSynchronizationState | The state of the CustomTimeStep. | |
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bool | Initialize
(
UEngine* InEngine |
This CustomTimeStep became the Engine's CustomTimeStep. |
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void | This CustomTimeStep stop being the Engine's CustomTimeStep. | |
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bool | UpdateTimeStep
(
UEngine* InEngine |
Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame. |