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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include | #include "MovieRenderPipelineDataTypes.h" |
Syntax
struct FFrameConstantMetrics
Variables
Type | Name | Description | |
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FFrameRate | FrameRate | What is the effective frame rate of the output |
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FFrameTime | MotionBlurCenteringOffsetTicks | How many ticks do we have to go to center our motion blur? This makes it so the blurred area matches the object position during the time it represents, and not before. |
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FFrameRate | ShotTickResolution | What is the tick resolution of the current shot |
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double | ShutterAnglePercentage | Fraction of the output frame that the accumulation frames should cover. |
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double | ShutterClosedFraction | Fraction of the output frame that the shutter is closed (that accumulation frames should NOT cover). |
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FFrameTime | ShutterOffsetTicks | Our time samples are offset by this many ticks. |
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FFrameRate | TickResolution | What is the tick resolution of the root sequence |
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FFrameTime | TicksPerOutputFrame | How many ticks per output frame. |
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FFrameTime | TicksPerSample | How many ticks per sub-frame sample. |
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FFrameTime | TicksWhileShutterClosed | How many ticks while the shutter is closed |
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FFrameTime | TicksWhileShutterOpen | How many ticks while the shutter is opened |
Functions
Type | Name | Description | |
---|---|---|---|
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FFrameTime | GetFinalEvalTime
(
const FFrameNumber InTime |