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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineSetting
- UMoviePipelineCommandLineEncoder
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCommandLineEncoder.h |
Include | #include "MoviePipelineCommandLineEncoder.h" |
Syntax
UCLASS&40;Blueprintable&41;
class UMoviePipelineCommandLineEncoder : public UMoviePipelineSetting
Variables
Type | Name | Description | |
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FString | AdditionalCommandLineArgs | Any additional arguments to pass to the CLI encode for this particular job. |
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bool | bDeleteSourceFiles | Should we delete the source files from disk after encoding? |
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bool | bSkipEncodeOnRenderCanceled | If a render was canceled (via hitting escape mid render) should we skip trying to encode the files we did produce? |
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bool | bWriteEachFrameDuration | Write the duration for each frame into the generated text file. |
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FString | FileNameFormatOverride | File name format string override. |
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EMoviePipelineEncodeQuality | Quality | What encoding quality to use for this job? Exact command line arguments for each one are specified in Project Settings. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FString | ||
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void | LaunchEncoder
(
const FEncoderParams& InParams |
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bool | ||
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void | OnTick () |
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void | StartEncodingProcess
(
TArray< FMoviePipelineShotOutputData >& InOutData, |
Overridden from UMoviePipelineSetting
Type | Name | Description | |
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void | Called once when all files have been finalized. | |
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bool | Can this setting be disabled? UI only. | |
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FText | Warning: This gets called on the CDO of the object | |
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FText | Warning: This gets called on the CDO of the object | |
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bool | Has this setting finished any export-related things it needs to do post-finalize? | |
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bool | Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | |
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bool | Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. | |
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void | SetupForPipelineImpl
(
UMoviePipeline* InPipeline |
|
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void | Attempt to validate the configuration the user has chosen for this setting. |