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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderOverlappedImage.h |
Include | #include "MovieRenderOverlappedImage.h" |
Syntax
struct FImageOverlappedPlane
Remarks
Types Structure for a single overlapped image.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray64< float > | ChannelData | Actual channel data |
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FIntPoint | Size | Width and Height of the image. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AccumulateSinglePlane
(
const TArray64< float >& InRawData, |
Accumulate a single tile to this plane. |
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void | Init
(
FIntPoint InSize |
Initialize the memory. Before using the memory, we also will need a call to ZeroPlane. |
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void | Reset () |
Frees the memory and resets the sizes |
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void | ZeroPlane () |
Zeroes the accumulation. Assumes the data is already allocated. |