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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include | #include "MovieRenderPipelineDataTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMoviePipelinePassIdentifier
Variables
Type | Name | Description | |
---|---|---|---|
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FString | CameraName | The name of the camera that this pass is for. |
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FString | Name | The name of the pass such as "FinalImage" or "ObjectId", etc. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMoviePipelinePassIdentifier
(
const FString& InPassName, |
Name defaults to "camera" for backwards compatiblity with non-multicam metadata. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FMoviePipelinePassIdentifier& InRHS |
|
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bool | operator==
(
const FMoviePipelinePassIdentifier& InRHS |