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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineSetting
- UMoviePipelineSetting_BlueprintBase
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSettingBlueprintBase.h |
Include | #include "MoviePipelineSettingBlueprintBase.h" |
Syntax
UCLASS&40;Blueprintable, Abstract&41;
class UMoviePipelineSetting_BlueprintBase : public UMoviePipelineSetting
Remarks
A base class for all Movie Render Pipeline settings which can be implemented in Blueprints. This features a slightly different API than the regular UMoviePipelineSetting to make the Blueprint integration nicer without breaking the C++ API backwards compatibility.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCanBeDisabled | |
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bool | bIsValidOnPrimary | |
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bool | bIsValidOnShots | |
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FText | CategoryText |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Tick. | |
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FText | ReceiveGetFooterText
(
UMoviePipelineExecutorJob* InJob |
|
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FMoviePipelineFormatArgs | ReceiveGetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
|
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FMoviePipelineFormatArgs | ReceiveGetFormatArguments_Implementation
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Native Implementation so that if a blueprint class doesn't override this function we still pass on the previous arguments to the rest of the chain. |
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void | ReceiveSetupForPipelineImpl
(
UMoviePipeline* InPipeline |
|
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void | ReceiveTeardownForPipelineImpl
(
UMoviePipeline* InPipeline |
Overridden from UMoviePipelineSetting
Type | Name | Description | |
---|---|---|---|
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bool | Can this setting be disabled? UI only. | |
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FText | Warning: This gets called on the CDO of the object | |
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FText | GetFooterText
(
UMoviePipelineExecutorJob* InJob |
UI Footer Text. |
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void | GetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Format Arguments & EXR Metadata. |
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bool | Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | |
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bool | Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. | |
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void | SetupForPipelineImpl
(
UMoviePipeline* InPipeline |
Setup. |
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void | TeardownForPipelineImpl
(
UMoviePipeline* InPipeline |
Teardown. |
Overridden from UObject
Type | Name | Description | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |