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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include | #include "MovieRenderPipelineDataTypes.h" |
Syntax
enum EMovieRenderShotState
&123;
Uninitialized = 0,
WarmingUp = 1,
MotionBlur = 2,
Rendering = 3,
Finished = 4,
&125;
Values
Name | Description |
---|---|
Uninitialized | The shot has not been initialized yet. |
WarmingUp | The shot is warming up. Engine ticks are passing but no frames are being produced. |
MotionBlur | The shot is doing additional pre-roll for motion blur. |
Rendering | The shot is working on producing frames and may be currently doing a sub-frame or a whole frame. |
Finished | The shot has produced all frames it will produce. |
Remarks
What is the current state of a shot? States are processed in order from first to last but not all states are required, ie: WarmUp and MotionBlur can be disabled and the shot will never pass through this state.