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Unreal Engine C++ API Reference > Plugins > ControlRig
Classes
Typedefs
Name | Description |
---|---|
FRigBaseElementChildrenArray | Typedef TArray |
FRigBaseElementParentArray | Typedef TArray |
FRigElementMetadataChangedDelegate | |
FRigElementMetadataTagChangedDelegate | |
FRigElementParentConstraintArray | |
FRigEventDelegate | |
FRigHierarchyMetadataChangedDelegate | |
FRigHierarchyMetadataTagChangedDelegate | |
FRigHierarchyModifiedEvent | |
FRigReferenceGetWorldTransformDelegate |
Enums
Type | Name | Description | |
---|---|---|---|
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EControlRigContextChannelToKey | ||
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EControlRigFKRigExecuteMode | ||
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EControlRigSetKey | When setting control values what to do with regards to setting key. | |
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ERigBoneType | ||
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ERigControlAnimationType | ||
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ERigControlAxis | ||
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ERigControlTransformChannel | ||
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ERigControlType | ||
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ERigControlValueType | ||
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ERigControlVisibility | ||
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ERigElementType | This is rig element types that we support This can be used as a mask so supported as a bitfield | |
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ERigEvent | ||
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ERigHierarchyNotification | ||
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ERigMetadataType | The type of meta data stored on an element | |
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ERigSpaceType | ||
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ERigTransformStackEntryType | ||
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ERigTransformType::Type |
Functions
Variables
Type | Name | Description | |
---|---|---|---|
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TAutoConsoleVariable< bool > | CVarControlRigHierarchyEnableRotationOrder |