Navigation
Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- URigVMHost
- UControlRig
- UAdditiveControlRig
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/AdditiveControlRig.h |
Include | #include "Rigs/AdditiveControlRig.h" |
Syntax
UCLASS&40;NotBlueprintable&41;
class UAdditiveControlRig : public UControlRig
Remarks
Rig that allows additive layer editing per joint
Constructors
Type | Name | Description | |
---|---|---|---|
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UAdditiveControlRig
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FName | GetControlName
(
const FName& InBoneName |
Utility function to |
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FName | GetNullName
(
const FName& InBoneName |
Overridden from URigVMHost
Type | Name | Description | |
---|---|---|---|
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bool | Execute_Internal
(
const FName& InEventName |
ExecuteUnits |
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void | Initialize
(
bool bInitRigUnits |
BEGIN ControlRig. |