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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyPose.h |
Include | #include "Rigs/RigHierarchyPose.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRigPose
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FRigPoseElement > | Elements | |
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int32 | HierarchyTopologyVersion | |
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int32 | PoseHash |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRigPose () |
Functions
Type | Name | Description | |
---|---|---|---|
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TArray< FRigPoseElement >::RangedForIteratorType | begin () |
|
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TArray< FRigPoseElement >::RangedForConstIteratorType | begin () |
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bool | Contains
(
const FRigElementKey& InKey |
|
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TArray< FRigPoseElement >::RangedForIteratorType | end () |
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TArray< FRigPoseElement >::RangedForConstIteratorType | end () |
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int32 | GetIndex
(
const FRigElementKey& InKey |
|
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bool | IsValidIndex
(
int32 InIndex |
|
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int32 | Num () |
|
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void | Reset () |
Operators
Type | Name | Description | |
---|---|---|---|
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const FRigPoseElement & | operator[]
(
int32 InIndex |
|
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FRigPoseElement & | operator[]
(
int32 InIndex |