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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h |
Include | #include "Rigs/RigHierarchyDefines.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRigElementKey
Variables
Type | Name | Description | |
---|---|---|---|
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FName | Name | |
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ERigElementType | Type |
Constructors
Type | Name | Description | |
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FRigElementKey
(
const FName& InName, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsTypeOf
(
ERigElementType InElementType |
|
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bool | IsValid () |
|
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void | ||
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void | Reset () |
|
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void | ||
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void | ||
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FString | ||
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FString | ToString () |
Operators
Type | Name | Description | |
---|---|---|---|
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|||
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bool | operator!=
(
const FRigElementKey& Other |
|
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bool | operator<
(
const FRigElementKey& Other |
|
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bool | operator==
(
const FRigElementKey& Other |
|
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bool | operator>
(
const FRigElementKey& Other |