Navigation
Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h |
Include | #include "Rigs/RigHierarchyDefines.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRigControlModifiedContext
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bConstraintUpdate | |
![]() |
FName | EventName | |
![]() |
uint32 | KeyMask | |
![]() |
float | LocalTime | |
![]() |
EControlRigSetKey | SetKey |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FRigControlModifiedContext
(
EControlRigSetKey InSetKey |
||
![]() |
FRigControlModifiedContext
(
EControlRigSetKey InSetKey, |