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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
Include | #include "Rigs/RigHierarchyCache.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FCachedRigElement
Constructors
Type | Name | Description | |
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FCachedRigElement
(
const FRigElementKey& InKey, |
Functions
Type | Name | Description | |
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const FRigBaseElement * | GetElement () |
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int32 | GetIndex () |
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const FRigElementKey & | GetKey () |
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bool | IsIdentical
(
const FRigElementKey& InKey, |
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bool | IsValid () |
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void | Reset () |
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bool | UpdateCache
(
const URigHierarchy* InHierarchy |
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bool | UpdateCache
(
const FRigElementKey& InKey, |
Operators
Type | Name | Description | |
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bool | operator!=
(
const int32& Other |
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bool | operator!=
(
const FRigElementKey& Other |
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bool | operator!=
(
const FCachedRigElement& Other |
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bool | operator<
(
const FCachedRigElement& Other |
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bool | operator==
(
const FCachedRigElement& Other |
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bool | operator==
(
const int32& Other |
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bool | operator==
(
const FRigElementKey& Other |
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bool | operator>
(
const FCachedRigElement& Other |