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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigInfluenceMap.h |
Include | #include "Rigs/RigInfluenceMap.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRigInfluenceEntry
Variables
Type | Name | Description | |
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TArray< FRigElementKey > | AffectedList | |
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FRigElementKey | Source |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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int32 | AddUnique
(
const FRigElementKey& InKey |
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TArray< FRigElementKey >::RangedForIteratorType | begin () |
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TArray< FRigElementKey >::RangedForConstIteratorType | begin () |
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bool | Contains
(
const FRigElementKey& InKey |
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TArray< FRigElementKey >::RangedForIteratorType | end () |
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TArray< FRigElementKey >::RangedForConstIteratorType | end () |
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const FRigElementKey & | GetSource () |
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bool | Merge
(
const FRigInfluenceEntry& Other |
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int32 | Num () |
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void | OnKeyRemoved
(
const FRigElementKey& InKey |
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void | OnKeyRenamed
(
const FRigElementKey& InOldKey, |
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void | Remove
(
const FRigElementKey& InKey |
Operators
Type | Name | Description | |
---|---|---|---|
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const FRigElementKey & | operator[]
(
int32 InIndex |
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FRigElementKey & | operator[]
(
int32 InIndex |