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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/AnimationHierarchy.h |
Include | #include "Rigs/AnimationHierarchy.h" |
Syntax
USTRUCT&40;&41;
struct FConstraintNodeData
Variables
Type | Name | Description | |
---|---|---|---|
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FConstraintOffset | ConstraintOffset | |
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FName | LinkedNode | |
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FTransform | RelativeParent |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddConstraint
(
const FTransformConstraint& TransformConstraint |
|
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void | DeleteConstraint
(
const FName& TargetNode |
|
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bool | ||
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FTransformConstraint * | FindConstraint
(
const FName& TargetNode |
|
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const TArray< FTransformConstraint > | Returns constraint ptr if found |