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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigInfluenceMap.h |
Include | #include "Rigs/RigInfluenceMap.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRigInfluenceMap
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FRigInfluenceEntry > | Entries | |
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FName | EventName | |
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TMap< FRigElementKey, int32 > | KeyToIndex |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Operators
Type | Name | Description | |
---|---|---|---|
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FRigInfluenceEntry & | operator[]
(
int32 InIndex |
|
![]() ![]() |
const FRigInfluenceEntry & | operator[]
(
int32 InIndex |
|
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FRigInfluenceEntry & | operator[]
(
const FRigElementKey& InKey |
|
![]() ![]() |
const FRigInfluenceEntry & | operator[]
(
const FRigElementKey& InKey |