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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigControlHierarchy.h |
Include | #include "Rigs/RigControlHierarchy.h" |
Syntax
USTRUCT&40;&41;
struct FRigControlHierarchy
Constructors
Type | Name | Description | |
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FRigControlHierarchy
(
FRigControlHierarchy&& InOther |
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible. | |
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FRigControlHierarchy
(
const FRigControlHierarchy& InOther |
Functions
Type | Name | Description | |
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FRigControl & | Add
(
const FName& InNewName, |
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TArray< FRigControl >::RangedForIteratorType | begin () |
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TArray< FRigControl >::RangedForConstIteratorType | begin () |
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TArray< FRigControl >::RangedForIteratorType | end () |
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TArray< FRigControl >::RangedForConstIteratorType | end () |
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int32 | Num () |
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void | PostLoad () |
Operators
Type | Name | Description | |
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FRigControlHierarchy & | operator=
(
FRigControlHierarchy&& InOther |
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FRigControlHierarchy & | operator=
(
const FRigControlHierarchy& InOther |