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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigSpaceHierarchy.h |
Include | #include "Rigs/RigSpaceHierarchy.h" |
Syntax
USTRUCT&40;&41;
struct FRigSpaceHierarchy
Constructors
Type | Name | Description | |
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FRigSpaceHierarchy
(
FRigSpaceHierarchy&& InOther |
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible. | |
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FRigSpaceHierarchy
(
const FRigSpaceHierarchy& InOther |
Functions
Type | Name | Description | |
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FRigSpace & | Add
(
const FName& InNewName, |
|
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TArray< FRigSpace >::RangedForIteratorType | begin () |
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TArray< FRigSpace >::RangedForConstIteratorType | begin () |
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TArray< FRigSpace >::RangedForIteratorType | end () |
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TArray< FRigSpace >::RangedForConstIteratorType | end () |
Operators
Type | Name | Description | |
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FRigSpaceHierarchy & | operator=
(
FRigSpaceHierarchy&& InOther |
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FRigSpaceHierarchy & | operator=
(
const FRigSpaceHierarchy& InOther |