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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h |
Include | #include "Rigs/RigHierarchyDefines.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FRigControlLimitEnabled
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bMaximum | |
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bool | bMinimum |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FRigControlLimitEnabled
(
bool InValue |
||
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FRigControlLimitEnabled
(
bool InMinimum, |
Functions
Type | Name | Description | |
---|---|---|---|
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T | Apply
(
const T& InValue, |
|
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bool | GetForValueType
(
ERigControlValueType InValueType |
|
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bool | IsOff () |
|
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bool | IsOn () |
|
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void | ||
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FRigControlLimitEnabled & | Set
(
bool InValue |
|
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FRigControlLimitEnabled & | Set
(
bool InMinimum, |
|
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void | SetForValueType
(
ERigControlValueType InValueType, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FRigControlLimitEnabled& Other |
|
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bool | operator==
(
const FRigControlLimitEnabled& Other |