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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits
Inheritance Hierarchy
- IHasMenuExtensibility
- FBehaviorTreeEditorModule
- FBlueprintEditorModule
- FCurveAssetEditorModule
- FCurveTableEditorModule
- FDataRegistryEditorModule
- FDataTableEditorModule
- FDMXEditorModule
- FEnvironmentQueryEditorModule
- FLevelEditorModule
- FMassEntityEditorModule
- FNiagaraEditorModule
- FPersonaModule
- FStateTreeEditorModule
- FStringTableEditorModule
- FTranslationEditorModule
- IAnimationBlueprintEditorModule
- IAnimationEditorModule
- ICascadeModule
- IDataprepEditorModule
- IFontEditorModule
- IMaterialEditor
- IMaterialEditorModule
- IPhysicsAssetEditorModule
- IRenderGridEditorModule
- IRigVMEditorModule
- FRigVMEditorModule
- IControlRigEditorModule
- ISkeletalMeshEditorModule
- ISkeletonEditorModule
- IStaticMeshEditorModule
- ITextureEditorModule
- IUMGEditorModule
- IWebAPIEditorModuleInterface
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
Syntax
class IHasMenuExtensibility
Remarks
Indicates that a class has a default menu that is extensible
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FExtensibilityManager > |