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Unreal Engine C++ API Reference > Editor > SkeletonEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- ISkeletonEditorModule
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h |
Include | #include "ISkeletonEditorModule.h" |
Syntax
class ISkeletonEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< SWidget > | CreateBlendProfilePicker
(
USkeleton* InSkeleton, |
Creates a new blend profile picker instance |
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TSharedRef< IEditableSkeleton > | CreateEditableSkeleton
(
USkeleton* InSkeleton |
Creates a new editable skeleton instance |
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TSharedRef< ISkeletonEditor > | CreateSkeletonEditor
(
const EToolkitMode::Type Mode, |
Creates a new skeleton editor instance |
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TSharedRef< ISkeletonTree > | CreateSkeletonTree
(
USkeleton* InSkeleton, |
Creates a new skeleton tree instance |
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TSharedRef< ISkeletonTree > | CreateSkeletonTree
(
const TSharedRef< IEditableSkeleton >& InEditableSkeleton, |
Creates a new skeleton tree instance |
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TSharedRef< class FWorkflowTabFactory > | CreateSkeletonTreeTabFactory
(
const TSharedRef< class FWorkflowCentricApplication >& InHostingApp, |
Creates a new skeleton tree instance & registers a tab factory with the supplied tab factories |
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TArray< FSkeletonEditorToolbarExtender > & |
Typedefs
Name | Description |
---|---|
FSkeletonEditorToolbarExtender | Get all toolbar extenders |