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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- FBehaviorTreeEditorModule
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h |
Include | #include "BehaviorTreeEditorModule.h" |
Syntax
class FBehaviorTreeEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Remarks
Behavior Tree Editor module
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< IBehaviorTreeEditor > | CreateBehaviorTreeEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of Behavior Tree editor. |
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TSharedPtr< FGraphNodeClassHelper > |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IHasMenuExtensibility
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > | Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars |
Overridden from IHasToolBarExtensibility
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > |
Constants
Name | Description |
---|---|
BehaviorTreeEditorAppIdentifier | Behavior Tree app identifier string |