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Unreal Engine C++ API Reference > Editor > StaticMeshEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- IStaticMeshEditorModule
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h |
Include | #include "StaticMeshEditorModule.h" |
Syntax
class IStaticMeshEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Remarks
Static mesh editor module interface
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< IStaticMeshEditor > | CreateStaticMeshEditor
(
const EToolkitMode::Type Mode, |
Creates a new static mesh editor. |
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TArray< FStaticMeshEditorToolbarExtender > & | ||
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TSharedPtr< FExtensibilityManager > | ||
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FOnRegisterLayoutExtensions & | ||
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FStaticMeshEditorOpenedEvent & |
Classes
Type | Name | Description | |
---|---|---|---|
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FOnRegisterLayoutExtensions | ||
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FStaticMeshEditorOpenedEvent | Delegate to be called when a Material Editor is created, for toolbar, tab, and menu extension |
Typedefs
Name | Description |
---|---|
FStaticMeshEditorToolbarExtender |