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Unreal Engine C++ API Reference > Editor > Cascade
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- ICascadeModule
References
Module | Cascade |
Header | /Engine/Source/Editor/Cascade/Public/CascadeModule.h |
Include | #include "CascadeModule.h" |
Syntax
class ICascadeModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Functions
Type | Name | Description | |
---|---|---|---|
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void | CascadeClosed
(
FCascade* CascadeInstance |
Removes the specified instance from the list of open Cascade toolkits |
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void | ConvertModulesToSeeded
(
UParticleSystem* ParticleSystem |
Converts all the modules in the specified particle system to seeded modules |
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TSharedRef< ICascade > | CreateCascade
(
const EToolkitMode::Type Mode, |
Creates a new Cascade instance |
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void | RefreshCascade
(
UParticleSystem* ParticleSystem |
Refreshes the toolkit inspecting the specified particle system |