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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > IHasMenuExtensibility
- IHasMenuExtensibility::GetMenuExtensibilityManager()
- FMassEntityEditorModule::GetMenuExtensibilityManager()
- FEnvironmentQueryEditorModule::GetMenuExtensibilityManager()
- FBehaviorTreeEditorModule::GetMenuExtensibilityManager()
- FStateTreeEditorModule::GetMenuExtensibilityManager()
- FCurveTableEditorModule::GetMenuExtensibilityManager()
- FDataTableEditorModule::GetMenuExtensibilityManager()
- FDMXEditorModule::GetMenuExtensibilityManager()
- FStringTableEditorModule::GetMenuExtensibilityManager()
- FCurveAssetEditorModule::GetMenuExtensibilityManager()
- FTranslationEditorModule::GetMenuExtensibilityManager()
- FRigVMEditorModule::GetMenuExtensibilityManager()
- FDataRegistryEditorModule::GetMenuExtensibilityManager()
- FNiagaraEditorModule::GetMenuExtensibilityManager()
- FBlueprintEditorModule::GetMenuExtensibilityManager()
- FLevelEditorModule::GetMenuExtensibilityManager()
- FPersonaModule::GetMenuExtensibilityManager()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
TSharedPtr< FExtensibilityManager > GetMenuExtensibilityManager&40;&41;