Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FAssetEditorToolkit | Base class for toolkits that are used for asset editing (abstract) | |
![]() |
FBaseToolkit | Base class for all toolkits (abstract). | |
![]() |
FConsoleCommandExecutor | Executor for Unreal console commands | |
![]() |
FExtensibilityManager | Extensibility managers simply keep a series of FExtenders for a single menu/toolbar/anything It is here to keep a standardized approach to editor extensibility among modules | |
![]() |
FGlobalEditorCommonCommands | Global editor common commands Note: There is no real global command concept, so these must still be registered in each editor | |
![]() |
FModeToolkit | This FModeToolkit just creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool. | |
![]() |
FSimpleAssetEditor | ||
![]() |
IHasMenuExtensibility | Indicates that a class has a default menu that is extensible | |
![]() |
IHasToolBarExtensibility | Indicates that a class has a default toolbar that is extensible | |
![]() |
UAssetEditorToolkitMenuContext |