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Unreal Engine C++ API Reference > Plugins > EnvironmentQueryEditor
Inheritance Hierarchy
- IModuleInterface
- IHasMenuExtensibility
- IHasToolBarExtensibility
- FEnvironmentQueryEditorModule
References
Module | EnvironmentQueryEditor |
Header | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryEditorModule.h |
Include | #include "EnvironmentQueryEditorModule.h" |
Syntax
class FEnvironmentQueryEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< IEnvironmentQueryEditor > | CreateEnvironmentQueryEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of EQS editor. Only virtual so that it can be called across the DLL boundary. |
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TSharedPtr< FGraphNodeClassHelper > |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from IHasMenuExtensibility
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > | Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars |
Overridden from IHasToolBarExtensibility
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > |
Constants
Name | Description |
---|---|
EnvironmentQueryEditorAppIdentifier | EQS Editor app identifier string |